Category:History

Creation/Genesis

 * The universe is created, everything is still pure aether, no solid formations
 * The first titans form from the aether, ULOS and YDON, the voidfather of order and the allmother of chaos. They begin to shape and create things from the aether, creating the first planes

The Primal Age/Age of Wyrms

 * The Wyrms (ancient dragons), being apex predators who would absorb and sample dna in order to evolve themselves further, thought it was their right to take over and rule the lands of Vaeron. They dominated the world, and ruled over all with an iron fist.
 * Eventually, a race of powerful sentients known as the Precursors, who’s origin is unknown, fought against the Wyrms, and successfully brought an end to their rule, freeing the people of Vaeron. Along with this, many powerful dragons were killed, leaving few broods alive.

The Age of Empires

 * After the war against the dragons, the sentient species of Vaeron are able to spread and build power. The Precursors helped to guide and help the other races of Vaeron, allowing the development of civilizations.
 * Around this time, spirits were seen as divine beings (spiritualism/naturalism) and would be given offerings and worship for their favor and assistance. People also began seeking ties to the planar spirits(Devils, Angels, etc).
 * The Precurosors acted almost as gods to many people of vaeron.

The Great Calamity/The Shattering (WIP)

 * Before the great calamity, the Precursors had begun looking for methods to achieve true death and escape from the endless cycle of reincarnation. They kept this knowledge secret, as they saw it as their burden to bear. Eventually, they began to look to the outer void. There, they found a strange material (void fluid)  that not only worked as a powerful power source, but also when coming in contact with something, it would not only dissolve it, but remove it from existence itself. Finally finding a method to escape the cycle of life and death, they began to research and experiment with it, as it was unstable, and when attempting the process of final death, there was a chance that one would instead be mutated into eldritch monstrosities, stuck between existence and nonexistence. Through their research, they discovered a way to channel energy from it to help with the process, but little did they know that this would act as a beacon to their reality.
 * The great calamity began when The Endbringer, a powerful being of pure entropy from beyond the far void, and the origin of the void fluid, breached into our reality.

The Age of Ruin

 * Post apocalypse fantasy
 * Lesser forms of sky ships allow for small scale travel, but not enough to unite people on a large scale.
 * The remaining people of the old world had been scattered across the skies, sending them back to tribal and broken societies.
 * Eventually, the end of this age was brought on by the demiurges uniting and gathering people under their beliefs and goals.

The Age of Sail/The Rebuilding

 * Current age, normal dnd but with twists.
 * With the improvement of the aether engine and the sky ship, travel between the sky islands of Vaeron is easier to achieve.
 * Helps to connect the people of Vaeron, helping to create and form nations and empires.
 * The wilds bellow are still filled with aetherically mutated beasts and monstrosities.

The Age of Engines

 * Steampunk era
 * Advancements to technology cause aether engines to become even more advanced, allowing the creation of behemoth sized airships. At this point, nations are fully formed and powerful.
 * Along with that, it helps bring air transportation to the public, creating almost train like systems of airships.
 * However, Magic users find themselves losing magical power, as magic is beginning to become unstable and weaker.

The Planar Age

 * Sci-fi/planar
 * aether ships are built that are powerful enough to breach the aether aurora, allowing safe, physical travel to the other planes.
 * Along with this, hope for breaching beyond the edge of the known universe are growing, kindling interest in what waits beyond the planar barrier.